Inventory is an important asset to a puzzle game as it determines how the game is played and directs the player from the start of the puzzle to the game. There are many ways in which inventories are displayed so making sure I chose the right one will drastically improve the game play and experience.

Rusty Roots-
- Static Inventory
- Positives: Easy access, Hold multiple Items at once, Visual component
- Negatives: Reduced Immersion, Distraction from gameplay, Static placement, Easier to code

Granny-
- Single-Item Carry System
- Positives: Simplified item management, Realism, Enhanced immersion
- Negatives: Slows down progress, Frustration for Players

The Room-
- Openable Inventory System
- Positives: Organised, Hold multiple Items, Doesn’t disrupt immersion, Customisable
- Negatives- Interrupts gameplay flow, Accessibility challenges, Harder to code
Items needed in Inventory: