For a field trip, I visited Elusion Escape Rooms. I found his to be relevant to my game as they both have puzzles that you need to solve in order to complete the game. My friends and I played the Heist room. The company describe it as:
A mysterious employer has hired your crack team of thieves to break into the home of an antiquities professor and steal a legendary artifact.
Break into the house, locate and navigate the art vault and steal 5 items in the house that you think are worth the most value to sell on the black market before the police arrive.
Puzzles included:
-We started by climbing in through a window.
-Using a poster on a wall, we decoded symbols on flags to get a code for a padlock.
-A wooden maze on the wall gave us a key
-Chess pieces were hidden around the room. A photo of a chess game was also found, meaning that after we found all the pieces when we set them up in accordance to the photo, a new room behind a bookcase open
-Things with hidden in a coat pocket
-A desk had loads of drawers with items in them. One drawer with a lock on
-Lasers protecting the artifacts with an override button at the back
-Map on the wall
-Hieroglyphics on wall
-Codes needed to translate into numbers for a padlock
-Rug with holes in
-Book full of prices of artifacts
-Magnet on the end of a rope needed to be thread through a hole in the cabinet to get a key
From this experience, I learnt what makes a puzzle interesting and it gave me insight on different formats of puzzles that I can incorporate into my game