To help improve my blender skills, I made a low poly African wild dog. Following a tutorial online, I brought a reference photo into blender and traced around a side profile view. After stretching it out, I adjusted each of the vertices, edges and planes until it looked good, which is when I then added the ears and tail.

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To extend my skills I decided to learn how to UV unwrap and add a skeleton to the dog so that it would be movable.

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